I’ve been working on a small platformer game that squarely revolves around Demoman’s mobility mechanics from TF2 (think Sticky Jumper, stickyjumping, trimping, etc…) but in 2D. I’m thinking that there could be potential for something funny and wacky from coalescing some ideas from an FPS game and 2D platformers like VVVVVV, Rayman Origins/Legends and some Flash games from way back then…

So far I only have the movement and projectile physics down… my artistic abilities leave… a lot to be desired. I haven’t decided on the game’s core mechanics just yet either, but now I turn to you to gather some inspiration :).

EDIT: attached some gameplay footage

  • eezeebee@lemmy.ca
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    1 day ago

    A couple projects at the moment.

    A 3D platformer/adventure, my “dream game”, which I realized the scope exceeds my capabilities for now until I learn more. I’m taking some inspiration from games I’ve been playing like Cavern of Dreams and Pseudoregalia and will be simplifying it eventually to be closer to those. Here’s a little demo video of the character hopping around a level and solving a puzzle

    A 3D rogue-lite made from the bones of the project above. There is a drought threatening the faeries, so you have to go collect dew drops from dusk til dawn before they evaporate. It’s basically kicking balls in a 3D space and plays kind of like a janky Rocket League. Sort of fun, at least!

    A 3D platformer/FPS, sort of like Half-Life. This is my latest and is meant to help me solidify an understanding of game systems and how to keep it lean and simple. The shooting is janky though and I’m not sure I care to make proper enemies so it might get simplified further to just be little puzzles.