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Joined 2 years ago
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Cake day: June 20th, 2023

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  • Until it doesn’t work. There’s a lot of subtlety, and at some point you’ll have to match what the OS provide. Even containers are not “run absolutely anywhere” but “run mostly anywhere”.

    That doesn’t change the point, of course; software that are dependent on the actual kernel/low level library to provide something will be hard to get working in unexpected situations anyway, but the “silver bullet” argument irks me.


  • No, they hate flatpak, one of the many option to distribute software, which is not the only one even if you consider the “must run on many distro” restriction (which isn’t 100% true, kinda like the Java write once run anywhere). There are other options, some more involved, some simpler, to do so.

    They didn’t say they hate devs, that’s on you, grabbing a febble occasion to tell someone that voiced his opinion to “fuck off”.


  • Yes. It’s flooding places, and suddenly people decided that “smooth looking” was the absolute end goal of any drawing/music/creation/etc. It’s not. Some of the most famous art piece are completely wrong, some aren’t. That’s not the endgoal. Nobody’s gonna care that you can take that very simplified drawing and “generate” an extremely high-detail, fully shaded image that looks like it, as it was never the purpose.

    Creative direction, intent, consistency (or absolute lack of consistency), execution, style, and a lot more goes into any creation, art or not. That’s what make a piece feel interesting. There’s a reason even now, with generated content being plausible as far as glaring mistakes go, we can still point out which image “feels” AI across a lot of different styles. At best, to remove that feeling of it being wrong, you’d have to spent a lot of time on the output of a model to touch it up everywhere and change details, which requires time and proficiency, which a lot of people jumping on that trend definitely lacks. Some of the worst results I’ve seen have been from people trying to make other “pay” for their output.

    There’s also the issue of how these works. For decades, creative people (among other) have been sued by big companies, some very harshly, to protect IP from such overexploitation as “using a three second excerpt in a video” or “using the vague likeness of a character”. And now, these same targets are getting fleeced of their work by more big companies under the cheer of the people. That’s a gut feeling of disgust right there. Combined with the utter lack of creativity in these, we’re really watching the potential death of an activity (artistic creation), and that’s not a good place to be. If one wants to argue that “generated art” is also a form of creation, keep in mind that these models can’t be trained on generated pieces without extreme prejudice. Killing the very source they need to operate does not seem like a good long-term plan. But who cares about long-term when you can make a quick buck, right?

    I’d also like to point out that all this rambling is about generated content that goes from “output of a model” to “final piece” with little to no afterthought. The “common” piece, where people will be happy to see twenty broken pieces because “well, there’s a lot of them, so it’s good”. AI and LLM models, as a tool, may or may not be useful in the long term, but I can see smaller applications, even for art. A lot of menial tasks can be improved, general posing, references, simple background that are marginally considered part of the product, guides, etc. Taking something you’ve drawn/created, and locally use an AI “filter” to remove an extra line cleanly or touch up a mistake you want out? Great. The tool carries the intent of the artist, the same way a pen do.

    But AI generated content? Make a prompt, a stick-figure sketch, and call it a day? These, IMO, will always look and taste like garbage, no matter how pretty they look. Because it was never “pretty” we were looking for.