Per this thread from 2009, the limit was conditional upon using a particular keyboard descriptor documented elsewhere in the spec, but keyboards are not required to use that descriptor.
I tested just now on one of my mechanical keyboards, on MacOS, connected via USB C, using the Online Key Rollover Test, and was able to get 44 keys registered at the same time.
What would moving your account here from Reddit entail? What would transfer with you? Your posts? Comments? Followed and moderated subreddits? Upvotes and downvotes?
I think the better question than “Does the experience system sound like it has potential,” then, is “Does the overall concept / system have potential?”
My gut is probably, but it depends a lot more on what you’re willing to put into it and what you want out of it. What’s your metric for success? If it’s something you want to run yourself and to share online to have a few groups use it, then that’s a lot more achievable than being able to get a publishing deal, for example. And in-between, publishing on drivethrurpg or something similar, at a nominal cost (like $2-$5), would take more effort than the former and less than the latter; and the higher the cost and the higher the number of players you’d want, the higher the effort you need to put in (and a lot of that isn’t just in system building, but in art, community building, marketing, etc.).
From what you’ve shared, it sounds like an interesting system. I could especially see it working in an academy setting where grinding skills to be able to pass practical exams is one of the players’ goals. I also could see it working well by a loosely GMed play by post system, with the players self-enforcing (or possibly leveraging some tools built into the site to track resource pools, experience, rolling, etc.), though I haven’t played in a forum game myself, so I might be way off-base.
Did your system have classes or was it completely free-form in terms of gaining access to those skill trees?
I run a Monster of the Week game and my players get experience throughout sessions, as well as at the end. The mechanics are basically:
I think other PbtA (Powered by the Apocalypse - systems inspired by Apocalypse World) systems do something similar.
I grew increasingly frustrated with the system of only distributing advancement/experience points at the end of a session.
Isn’t the simple fix to this to just distribute experience points as soon as they’re earned?
At some point, I started to divise a play system that relied on a split experience atribution system, with players being able to automatically rack experience points from directly using their skills/habilties, while the DM would keep a tally of points from goals/missions achieved, distributable at session end.
Your system sounds like the way that skill-based video game RPGs (Elder Scrolls games and Arcanum come to mind) handle experience.
In a lot of games I’ve played, I’d rather get experience for in-game accomplishments immediately and to be able to train skills like this during downtime - generally between games.
To those with more experience in TTRPGs: would this be feaseable? Or enticing? Interesting?
I could see people being interested in it. You get instant gratification and a bit of extra crunchiness. A lot of players enjoy that.
With the right skill system I could see this being useful. My main concern is that if you put this on top of a system with relatively few skills, it could encourage people to game it by grinding. There are ways to mitigate that, though.
In a system with fewer skills, instead of just being experience points, the “currency” you earned this way could be used for temporary power ups related to the skill in question.
You could also limit it so you only rewarded players for story-related tasks.
I’d recommend Colemak Mod-DH, personally - it seems ergonomically superior and switching later is a bit of a pain.
I’d just like to interject for a moment. What you’re referring to as Alpine Linux Alpine Linux is in fact Pine’s fork, Alpine / Alpine Linux Pine Linux, or as I’ve taken to calling it, Pine’s Alpine plus Alpine Linux Pine Linux. Alpine Linux Pine Linux is an operating system unto itself, and Pine’s Alpine fork is another free component of a fully functioning Alpine Linux Pine Linux system.
Retrieval-Augmented Generation (RAG) is probably the tech you’d want. It basically involves a knowledge library being built from the documents you upload, which is then indexed when you ask questions.
NotebookLM by Google is an off the shelf tool that is specialized in this, but you can upload documents to ChatGPT, Copilot, Claude, etc., and get the same benefit.
If you self hosted, Open WebUI with Ollama supports this, but far from the only one.
If you dislike decentralization, then that’s like being on an instance that’s banned every other instance.
Do you mean that you dislike defederation?
Not directly, but indirectly. You gerrymander the district-based positions, which allow you to pass legislation enabling you to suppress enough votes to win the statewide elections, too.
That sounds like something someone who’s never heard of gerrymandering or voter suppression would say.
stuck with the GPL forever
If you accept a patch and don’t have the ability to relicense it, you can remove it and re-license the new codebase. You can even re-implement changes made by the patch in many cases, whether those changes are bug fixes or new features.
If you re-implement the change, you do need to ensure this is done in a way that doesn’t cause it to become a derivative work, but it’s much easier if you have copyright to 99% of a work already and only need to re-implement 1% or so. If you’ve received substantial community contributions and the community is opposed to relicensing, it will be much harder to do so.
A clean room implementation - where the person rewriting the code doesn’t look at the original code, and is only given a description of the functionality - which can include a detailed description of the algorithm - is the most defensible way to perform such a rewrite and relicense, but it’s not the only option.
You should generally consult an attorney when relicensing and shouldn’t just do it casually. But a single patch certainly doesn’t mean you’re locked in forever.
I’m not the person you responded to, but I can say that it’s a perfectly fine take. My personal experience and the commonly voiced opinions about both browsers supports this take.
Unless you’re using 5 tabs max at a time, my personal experience is that Firefox is more than an order of magnitude more memory efficient than Chrome when dealing with long-lived sessions with the same number of tabs (dozens up to thousands).
I keep hundreds of tabs open in Firefox on my personal machine (with 16 GB of RAM) and it’s almost never consuming the most memory on my system.
Policy prohibits me running Firefox on my work computer, so I have to use Chrome. Even with much more memory (both on 32 GB and 64 GB machines) and far fewer tabs (20-30 at most vs 200-300), Chrome often ends up taking up far too much memory + having a substantial performance drop, and I have to to through and prune the tabs I don’t need right now, bookmark things that can be done later, etc…
Also, see https://www.techspot.com/news/102871-zero-regrets-firefox-power-user-kept-7500-tabs.html - I’ve never seen anything similar for Chrome and wasn’t able to find anything.
The one I grabbed to test was the ROG Azoth.
I also checked my Iris and Moonlander - both cap out at 6, but I believe I can update that to be higher with QMK or add a config key via Oryx on the Moonlander to turn it on.